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3Delight is a proprietary, photorealistic, RenderMan-compliant offline renderer. It is developed by Montreal-based Digits 'n Art Research, or DNA in short, a subsidiary of Taarna...
Aqsis/Air Depth-Mapped Occlusion using multiple light rigs Hey gang :-) The short version of this post… I decided to do a 35 second video demonstrating multiple Depth-Mapped Occlusion maps using...
Ver : 1.4.2 Aqsis is a RenderMan-compliant renderer based on the REYES algorithm. Aqsis has been in steady development since 2001 (when it was registered on SourceForge). The current build of...
Blender was first conceived in December 1993 and born as a usable product in August 1994 as an integrated application that enables the creation of a broad range of 2D and 3D content. Blender...
By: Ted Gocek (www.blendertorenderman.org) The history of BlendertoRenderman.org started back in 2003 right after I discovered Aqsis and Pixie, which at the time were very new and not as developed...
Our goal: To establish the Blender to Renderman pipeline as a viable computer animation option for individuals, students, small studios, universities and the curious alike without having to invest...
Blender to Renderman Artist Tools Release 0.5 This is a project that was originally conceived in 2007 as a CD distribution of all the Blender to Renderman tools that could function well together....
Blender Renderman Artist Tools (or also BRAT) is a description of a suite of freely available tools to create a Blender to Renderman Pipeline in a personal or workplace environment. Highly...
CinePaint is a deep paint image retouching tool that supports higher color fidelity than ordinary painting tools. CinePaint is used to retouch feature films and in pro photography. CinePaint opens...
Please change this page according to your needs
This page for some example images.
GIMP is an image editing program
The history of RenderMan is long, starting back in the early 1980's as a division of LucasArts, which developed into Pixar. Here is a history of open source RenderMan and Blender efforts leading up...
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor. To create a link to a new page, use syntax: [[[new page name]]] or...
UNDER CONSTRUCTION. PRIVATE. OPENING SOON ;) Who can join? You can write here who can become a member of this site. Join! So you want to become a member of this site? Tell us why and apply...
Books Steve Upstill: The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics, Addison-Wesley, ISBN 0-201-50868-0 Anthony A. Apodaca, Larry Gritz: Advanced RenderMan: Creating...
Liquid is a Maya plugin that exports scenes to Renderman, first originally developed by Weta Digital for the Lord of the Rings films. While it is not related to Blender, it is an open source tool...
About Mosaic was created in 2007 by a programmer named Eric Beck, aka WhteRabbit, as a new generation Renderman exporter for Blender. Since it's introduction it has become the catalyst for the...
Mosaic supports the majority of Blender's features right out of the box. This includes a custom surface shader that is built specifically to mirror Blender's internal surface shader as close as...
Mosaic Tutorial Series 1 - Written by WhiteRabbit (Eric Beck) Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Page 10 Page 11 Page 12 Ambient Occlusion Tutorial AO Tutorial
Greetings RenderMan enthusiasts, After a great deal of work I've decided it's time to start documenting some of the features that have been added to MOSAIC since the first download package was...
The MOSAIC Actions tab and export process: The "MOSAIC Actions" tab is the first tab in the interface (expanded by default) and is designed for quick access to the most common export related...
The MOSAIC Settings tab and shader libraries: The "MOSAIC Settings" tab gives you a wide range of settings for defining exactly what and how MOSAIC exports. It allows you precise control over which...
The MOSAIC Utilities tab and shader fragments: The "MOSAIC Utilities" tab is a collection of useful utilities for managing tasks that would be difficult to do by hand. This includes things like...
The Project Setup tab and render passes: The "Project Setup" tab presents a series of controls for setting aspects of the current project. The term "project" is unique to MOSAIC since Blender has...
Part 6 - The Scene Setup tab and display drivers: The "Scene Setup" tab represents the currently selected Blender scene, and since MOSAIC uses scenes as passes most of the settings here are related...
The Cameras Setup tab: The "Cameras Setup" tab allow you to set various properties of the camera for export. This tab will only work with Blender camera objects and will not be available for lights...
The Groups Setup tab: Groups SetupThe "Groups Setup" tab allows you to use code fragments and atmosphere shaders with groups of objects instead of just one at a time. This can prove especially...
The Geometry Setup tab and geometry export types: GeometryThe "Geometry Setup" tab allows you to control different aspects of how MOSAIC exports geometry objects. The terminology of the tab can be...
The Lights Setup tab and light export types: The "Lights Setup" tab allows you to control different aspects of how MOSAIC exports lights. The exporter can handle Lamp, Area, Spot, Sun, and Hemi...
The Materials Setup tab and raytrace attributes: MaterialsThe "Materials Setup" tab allows you to control different aspects of how MOSAIC exports Blender materials. MOSAIC uses Blender materials...
Part 12 - Mapping utilities tutorial: This post represents the last of the MOSAIC feature ramblings series and will focus on actually building and rendering a simple scene using mapping. In...
General Development Page. 04/18/09 Added quite a bit of content from the blog, such as the Mosaic tutorials. Added more Renderman content. Added the Links section. To Do: CSS...
http://www.openexr.com/ OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications. OpenEXR is used by ILM on all...
Pixie is an Open Source project. The development is hosted on SourceForge, and is very active in regards to bug fixes and updates. Because it is open source there is also the ability to compile...
"Pixar’s RenderMan® is Pixar's core rendering technology — the same technology used to render Pixar's own feature films. It’s a high performance renderer built to tackle the most demanding...
RenderMan is not a program in itself, but a rendering interface developed by Pixar in the early 1980's and released publicly in 1989 as RiSpec. RenderMan is often confused with PRMan, which is...
In the beginning of the 1980's Ed Catmull had brought a bunch of graphics programmers to the Computer Division of LucasFilm, the goal was to computerize the special effects industry in three ways :...
This page to have Resources Shader Examples RIB Examples Blender script links Shader code RIB code
Shaderman is a shader creation tool that uses a graphical interface to build a shader using box shaped nodes. One the easiest ways to learn shader building, this tool not only works virtually bug...
Index Blender RenderMan BRAT Mosaic resources Tools Tutorials Links How to join this site? Site members Recent changes List all pages Page Tags Site Development NOTES Page tags Add a...
March 16, 2009 Currently this wiki is very small and a lot of the information here has been gathered from other sources, either written by myself or from other wiki's related to the subject...
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this tools list the tools and sub pages go to brief explanation and tutorial (if short enough - if long make link to tutorial that does) Shader...
example menu example item 1 example item 2 contact
According to Wikipedia, the world largest wiki site: A Wiki ([ˈwiː.kiː] <wee-kee> or [ˈwɪ.kiː] <wick-ey>) is a type of website that allows users to add, remove, or otherwise edit...
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